
Rockstar tried so hard to create a gritty and serious cinematic experience that any sense of heart or charm in the game is completely sucked dry. Maybe it wouldn’t have been so bad if the story in Max Payne 3 wasn’t the blandest and most pretentious thing I’ve ever seen in gaming. I know the cut scenes are supposed to mask the game’s loading screens and everything, but I’d rather sit through frequent loading screens than have these “mandatory cut scenes” interrupt the flow of gameplay at every turn. Especially considering how Max Payne 3 encourages multiple playthroughs (including the ridiculous die-and-start-over-from-the-beginning New York Minute game mode), this is nothing short of a disservice to the loyal Rockstar fan. What makes the choppy cut scenes even worse is that gamers aren’t even able to skip through them if they can’t take the boring, interruptive storytelling for another minute longer: you can’t even skip them on subsequent playthroughs after finishing the game for the first time. The extreme linearity of the game also makes it a complete nightmare trying to find all of Max Payne 3’s golden gun collectables, as going through most doors will seal off the previous area indefinitely. The entire progression of the game follows this same unwavering formula: shoot a few guys, walk through a door, and BAM! Five-minute cut scene.
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I was lucky if the game let me play for two full minutes before stripping away my control and forcing me to watch another long-winded cut scene of Max walking through a door. We’ve seen this before with games like Uncharted, but Max Payne 3 takes its vision of a “cinematic experience” to an even higher and almost unplayable extreme. I guess I should have expected as much from Max Payne 3, considering the game’s entire marketing campaign revolved around Max’s shaved head and noisy XXL Hawaiian shirt.īut I think the worst thing about Max Payne 3 is the sheer overabundance of cut scenes, and how they interfere with the actual gameplay at regular intervals. But 2012’s Max Payne 3 wound up dashing any love I had ever had for the series, and made me wish the game never even existed.

Thinking back on it now, that might have been part of the reason why I wasn’t the most popular kid back in high school. I was also a big fan of the first two Max Payne titles: so much so, that I would often pretend to be Max and go into slow-motion in the middle of 9 th grade math class. Noire and Grand Theft Auto IV being among some of my many favorites. Now before you go jumping to any hasty conclusions, let me make it abundantly clear that I’ve always loved Rockstar’s games: Red Dead Redemption, L.A. So as for my number one, killed-my-soul-to-get-through-it worst game I’ve ever played? Well that’s an easy one: Rockstar’s Max Payne 3. Luckily, Den of Geek’s own John Saavedra has recently expressed his seething hatred for the glitchy mess that is ACIII, and I can back up his sentiments wholeheartedly.

So Den of Geek has been posing the question in our new editorial series: what’s the worst video game that you’ve ever played? Personally, some of the biggest contenders for my “Worst Game” prize were Assassin’s Creed III and Saints Row: The Third, both of which managed to alienate their entire core fan base in one fell idiotic swoop. With more and more new video games being released each and every year, it’s clear that not every game on the market these days can be a winner.
